![rfactor 2 rally tracks rfactor 2 rally tracks](https://i.ytimg.com/vi/jvVG1o9H1V8/maxresdefault.jpg)
After the release of F1 Challenge '99-'02, isiMotor was licensed to another company for the first time, SimBin, who went on to produce popular retail sim racing titles GTR and GTR 2. iMotor is an umbrella term that covers every component of the software engine, including the graphics engine gMotor and the physics engine Motor. Background Īfter the initial success of Sports Car GT (1999), Image Space Incorporated used its self-developed software engine Motor1 for several racing titles, including the Formula One simulators F1 2002 and F1 Challenge '99-'02. It features advanced physics, suspension, and tire model. RFactor 2 is designed to simulate any type of multi-wheeled vehicle of any era, including four-wheeled and six-wheeled vehicles with either two or four steered wheels. Much of its source code is derived from rFactor Pro, which is also used by professional racers and most of the Formula One teams and NASCAR manufacturers. Like its predecessor rFactor, rFactor2 is designed to be modified and used by professional racing teams for driver training and race car development. Will have to look at the shading when I start fixing materials.RFactor 2 is a computer racing simulator developed by Image Space Incorporated (renamed Studio 397 in 2016, acquired by Motorsport Games in 2021) and released for Windows in 2012. LCD Scoretower Numbers look hideous as of now.
![rfactor 2 rally tracks rfactor 2 rally tracks](https://i.ytimg.com/vi/NfNYq0eCUgI/maxresdefault.jpg)
You can't tell with the naked eye, but they're far enough to not
![rfactor 2 rally tracks rfactor 2 rally tracks](https://i.ytimg.com/vi/qJmSiY9pBoQ/maxresdefault.jpg)
So in the meantime, I took the cars' inside panels and shrunk them ever so slightly. May have to do with materials or smoothing groups. Apparently has to do with the rFactor 2 engine not liking meshes too close together, but another modder said they didn't have such issues with the same model, VEH Templates will be given at a later date.Ĭopy and paste these into your UserData/player/Settings folder, or even its individual track folders.Ĭars may flicker when damaged. Steam deleted the links to these safe and useful files!! >:( Look here for the templates, original MediaFire links are in the full ReadMe below. Plenty of real and fictional Dirt Oval Tracks Over 20 Real Drivers, along with my own car Terre Haute Action Track (Terre Haute, IN) Illinois State Fairgrounds Speedway (Springfield, IL) Roll of Thunder Speedway (RSRVille, RSR) (Fictional) Rogers Speedway (Rogers Street, RSR) (Fictional) Indiana State Fairgrounds Speedway (Indianapolis, IN) The Dirt Track Charlotte Motor Speedway (Concord, NC)ĭuQuoin State Fairgrounds Speedway (DuQuoin, IL)įederated Auto Parts I-55 Raceway (Pevely, MO) From iconic venues, to the lesser known, and even a few of my originals. Ranging from 1/4 Mile to 1 Mile, these tracks are ovals of varying shapes, banking, and length. Wide tires, bouncy suspension, and a light, tube chassis are among the other essential parts that make these cars stand out and shine on theĭirt ovals around the United States, Canada, and even elsewhere, every weekend from Spring to early Fall, with special events held during the winter Holiday season, including indoor stadium racing!ĭo Stock Cars still race on dirt? You bet they do, and they aren't going anywhere, but over 110 Mph and into your rFactor 2 library!! To an Open Super Late Model engine, usually up to 900 HP. Under their hood lies anything from a GM CT Crate engine from 350 to 400 HP, Their futuristic body design aids in the downforce and aerodynamics needed to powerslide on the slippery dirt tracks. Very loosely based, especially the dirt ones, which look more like Road Course Prototypes than a modern production car, or even a NASCAR Stock Car, or most Asphalt Late Models. Late Model is a catch-all term for purpose-built stock cars that race on local oval tracks, both dirt and asphalt (which are coming soon through RSR's STSFactor 2). In addition to Dirt Late Models, we also have a preview mod for our upcoming Sprint Cars, both Wing and Non Wing. Such as damage mapping, RealRoad, and animated flaggers, officials, and drivers. Graphical updates will come later, which will bring out the most we can with rFactor 2. Handling will be tinkered with and updated often, based on feedback and By now, we have better equipment, and our skills have improved at least a little since that lastĪs the title indicates, this is a Beta, so there is still a lot of work to be done, especially as far as graphics and handling. Titles, where we are still active, and return to rFactor 2 when we have better skills and equipment. After a rough start in rFactor 2 several years ago, we decided to go back to those aforementioned Randle Sim Racing has been making mods for NASCAR Heat 2000 and rFactor 1 for just over a decade now. Thank you for downloading RSRFactor 2 Dirt Late Models and Tracks Beta 1.